3. The Symbolator project: A personal introduction
http://www.noologie.de/symbol04.htm
(URL)
Here I will come to think about some of the technical details
of the Symbolator
project. What it is that I want to
build, what it will be good for, and how much it will cost to build. More on
this will of course be following in the later parts on organization, finance,
and technical detail.
The first technological principle is: It doesn't have to be
fully concordant with current academic consensus, in order to be workable. The
theory of the Symbolator, as I am outlining it here, cuts across a full spectrum
of academic disciplines from philosophy, linguistics, philology, semiotics,
evolutional biology, neurology, informatics, and a few more, and it is
impossible to completely validate the assumptions made beforehand by the
standards of each discipline. The completed Symbolator is essentially needed to
validate the hypotheses. It will be a complete conceptual and theoretical
bootstrap. I think I am not mistaken that the works of Englebart, Alan Kay, Ted
Nelson, and all the others who invented the current state of the art in
hypermedia and virtual reality did not go through complete academic verification
before they implemented what they wanted.
The chicken-egg problem with a new principle is always that in
order to prove it, an apparatus must be built that shows that it is working. A
little piece of new technology must be invented. This costs money. Therefore, if
the principle is entirely new, then it may be hard to convince those who control
the funding, that it is wise to spend money on exactly that project. Especially
if resources are tight, and other, well established and well-credited projects
are shrinking or even scratched. Then it is entirely understandable that
research establishments as well as all the rest of society, stick to the "tried
and tested".
I wouldn't be doing what I am doing here if I were not
convinced myself that it is worth my time and effort to do it. I have invested
about 10 to 15 man-years into the project. Most of it was funded through my work
as industrial consultant. One hour of industrial consulting can be rated at
around $ 200,-. So we can assume that I made a capital investment of between $ 4
million and $ 6 million. That is no peanuts, is it? And I consider this an
investment and not just a hobby.
3.1. Autopoiesis, natural self organization, and machine intelligence
When academic computing, or informatics, adopted the natural
scientific positivistic standard, it threw out a lot of cybernetic work in the
40's and 50's that didn't fit too well into that scheme. One notable proponent
of this other view was Gotthard Günther
. He had
unfortunately proclaimed that his work was based on Hegel's logic which made his
theories "non grata" in the scientific community. Had he just said he was doing
neuronal morphogrammatics, no one would have noticed, and he might have
become famous. It happened otherwise. Now, he had developed his ideas for a long
time at the Uni of Illinois in Urbana, where Warren
McCulloch
had assembled a group of persons whose work
continued in the following years. Mainly by Heinz v.
Foerster
, who founded the Biological Computers Laboratory
in Urbana in 1957 and directed it until 1976. And from there emanated a stream
of ideas from now well-known researchers like Ross Ashby
,
Lars Löfgren,
Herbert
Brün,
Gordon Pask,
and Humberto
Maturana,
whose theory of autopoiesis is of particular
importance for this work.
What I am introducing here, is a
principle for
autopoiesis
that cannot be thought through in the
framework of the ontological assumption
of science. In
order to think this principle through, one has to pursue the track a little
while outside the trodden paths of the last 300 years of scientific development.
3.2. The practical definition of the Symbolator
In this study it is not my aim to propose a new approach for
intelligent machinery
. I think that this is fine, for
those who like their computer to be smarter than they themselves are. No, in
this respect, I am very selfish. I want to have something that makes
me
smarter. If I can get that with a smarter computer, that is fine. But it must
always serve my practical aim to make
me smarter, or otherwise the whole
thing will be useless, or rather, it will be terrifically dangerous. I always
have to refer to the "Neuromancer
" stories which are so
incredibly accurate in the picture of a brain-dominated
thousand-year-reich
of cyber age
they create. We already have a host of very dangerous influences of those darned
little mouse- and icon computer interfaces that are exerting their detrimental
effects on our mental processes. There are so many trojan
horse
s and mind-worm
s ready to be
hooked into our brains by a profit-seeking industry totally unencumbered by any
ethical concerns. What if our computers became only half as smart as we are? God
beware!
The trick of the trade is the same as with the old proverb of
"the glass of water that is either half full or half empty". I want to have a
computer that can be a hundred, or a thousand, or even ten thousand times
smarter, than I am now, provided that:
I am always at least twice as smart as my
computer
This is what I call a
Symbolator
.
No great philosophical, semiotic, or technical definition, of the nature of the
symbol process
, of neural feedback loops. That can wait
until I get around to it in the semiotics and technical sections. No, plain
useful down-to-earth, pragmatic application. The only thing that counts for me
is this thing between my ears:
the brain
. And if I
can get any technical device that helps me use this thing between my ears in any
better way, so much the better.
Now, as we all have found out using these little computers, as
stupid as they may be, they have one devillish attitude: They make
us
feel so darn stupid! They have an unerring, unflinching, unforgiving,
uninfluencible, determined, mechanical intelligence
, that,
may it ever be so primitive, instills a certain type if fear in us. There are
whole sections of the population who still resist using the computer because of
this fear, which is entirely justified, because there is a very specific danger
in those devices, that those who are playing with them, the computer engineers,
and the computer kids, have gotten used to, just as much as one gets used to
wielding a chain saw.
To understand what is happening here, I had to go the whole
way through human history, like an archeologist scraping through the mud,
discovering shreds here, debris there, and vanished traces over there. Because
what is happening here is just another layer of transformation of our mental
processes as they are accomodating to just another new auxiliary device humanity
has fabricated for its comfort, material improvement, utility, or out of sheer
vanity.
The process is very similar to what has happened when
civilizations adopted writing. Since we in the western industrialized countries
are now a fully literate civilization, there is simply no way imagining any more
what life, and more specifically,
mentation
[25] was like, before we had
put anything that could be expressed in words into writing, and that, in
books.
The Symbolator
has to do with
re-learning a whole lot of things that we apparently have forgotten: The most
important of these seems to be: The world doesn't consist of words only, and it
doesn't consist of only those things that can be described with words, patented
with words, and put in legal contracts with words. And if we substitute "words"
by "words and mathematical formulae" then it will be the same.
The widespread
use of computers by large sections of society has the best chances to convert in
a matter of maximally 50 years the whole global industrialized population to
mental modes of functioning that are determined by the way user interfaces are
programmed. A similar conversion needed about 5000 years to induce the mental
states of world population to the mental modes of writing oriented verbal
thought, the prose style of talking and thinking.
3.3. The mentation modalities
of sounding and moving
visual images
Ever since the days of ancient egypt
,
humanity has lost touch with the art of expressing symbolic
thought
in pictures. Of course, there has been art, and
architecture. But since the main operational system of
mentation
became word and concept oriented, there had been
a split. The egyptians
still knew about these things, and
it is not only by sheer conservativism, that they kept the
hieroglyphics
, even though they had
the demotic
cursive writing. And it is not completely true
that hieroglyphics were just an archaic, incomplete, partial solution toward a
full phonetic alphabet, a "partial writing". Even though Champollion rightfully
debunked the phantasmagoric ideas that Ficino, Pico della Mirandola, and
Athanasius Kircher entertained about them, these ideas had "a grain of salt"
about them. Because there was a certain way of "picture thinking" hidden behind
those hieroglyphics, even if their most common use was to just encode pieces of
spech. Sauneron has demonstrated this in his
work
[26].
This is why I am making such a great detour through the whole
of human cultural history, to find those traces that may lead us to a better
appreciation of what it means to use the mentation modalities of
sounding and
moving visual images
.
Because if we don't have a good idea what that means, we will
always get stuck with the
logocentrism
, as
Derrida
calls it (Derrida 1974
). The
almost inexhaustible source of confusion that the ubiquitous, and 5000-year old
domination of verbal mentation
modes, what we usually call
thinking, are playing their tricks on us.
And there has never been a symbolic memory technology
available to humanity in the past that allowed the combination of sounding and
moving visual images at the same time. This is completely novel ground. There is
of course the whole field of theater
,
song
, dance
, puppet
theater
[27]
kinematic arts
, etc. But this was considered as art, not
as mentation
. (For further discussion of the connection of
visual symbols and sound, see
->:HARMONICS
).
3.4. The infrastructure and technical representation of sounding and moving
visual images
This is then the technical core of this work: Not just to have
computer technology that lets us manipulate pictures, and moving images with an
incredible pain***, as we have in contemporary CAD
,
drawing and drafting, and multimedia animating software
.
When you want to construct a reasonably complicated drawing with Corel
Draw
®, or any other of the standard market systems,
you can easily spend a day on just one drawing alone. That is allright, if you
are earn enough with one picture. But if you are a teacher wanting to design a
textbook of thermodynamics
, and you want to put a very
good picture next to each chapter you write, you are in trouble.
ABRAHAM-DYNAMIC
(Ralph Abraham) is a good example how a
book like this has to look like. Of course the drawings there were hand-made.
You will be in much worse trouble if you were audacious enough to design a whole
course completely multi-media based. Or you must have a lot of pocket money to
spend, or a rich uncle. Because you won't get that kind of money from your
school board. The current user interface metaphors are just not suitable for
this kind of work. And it is in the present mouse- and icon-technology where
most of the problems are hidden.
I invite you to try to construct a drawing of a reasonably
simple and normal biological system like the DNA
with
Corel Draw
: Just try to design a double spiral: that is a
spiral rolled up in a spiral. You will never make it. But if you use a
Logo
-like approach, it is almost trivial. Just use the
basic subroutine that is creating a circle
[28],
let it increase one step in the z-axis, while it makes about ten steps on the
x-y plane, and you have the basic spiral. Then you take that subroutine and
apply it to a copy of itself, with the values for xyz multiplied by 20. Of
course, you will have to use x(1,2) y(1,2), z(1,2) for the double indexing. You
will see that with about half an hour of programming, you will have created a
beautiful spiral, spiralling around itself, mathematically perfect, and so easy,
every fifth-grader could do it.
3.5. The programming language of the Symbolator
This is exactly the kind of programming that none of the
available design programs on the market can do (if I am informed correctly).
Possibly Mathematica
can do that. I didn't have time to
check. But the design programs should let you do this also. There is a little
story to this: every one of these design programs converts its output to
Postscript®
. Now Postscript is a programming language,
albeit one that hardly anyone ever gets to see as live code, and if one gets to
see it, one will regret it for life. But just imagine, that we use the approach
of Postscript
, call it
3-D
Script
, add some sound and motion gizmos, think the
whole concept over a little bit so that it doesn't look as abhorrent and
write-only as current Postscript
does. Then one could add
a little topping and provide an interface like Visual
Basic
, and presto, you will have the nicest
Symbolator
that I could ever imagine. And the cost? Just a
trifle 50 to 100 man-years. That is nothing compared to the thousands of
man-years that have cost the computer industry billions in the last
operating-system wars
of Windows NT
contra OS/2
contra Windows 95
,
contra NeXT Step
.
3.6. The essential bootstrap principle, and beware of the traps
So we can parse the famous principle of the software-industry,
the
bootstrap
, both ways, and it comes out right
both ways: The boot-strap
[29], by which you can
lift yourself, and the boots-trap, of which you must be aware of.
Because if we want to really get right into this matter, we
will have to find some new ways to think in visual and motional symbols. And to
get into that thinking, we must implement working models on a computer. And
while we are implementing them, we must perfect our own internal representation
of what we are doing in software, reflect it into our own "thing between the
ears" as I have called it above. In short: we must perform a whole visual and
auditive conceptual cultural bootstrap
, what would take
thousands of years reality time "out there" in normal cultural evolution, but it
can, and must, be done in just a few years if done with the right tools and with
the right theories.
Of course some versions of this work are already in full swing
all over the world since that is essentially what the computer industry is
trying to get to. Except they don't really know where they are heading, what is
driving them, and what is obscuring them. If it just were not for those few
inconspicuous little hidden details of the project, those hidden traps of
well-worn mental modes of logocentrism
, that would
invariably lure researchers and software engineers into by now well-filled
pitfalls of former failures.
.
[25]I have to differentiate
verbal and conceptual thinking, which has been most amplified by writing and the
printing press, from other mental process, which we may call thinking or not. To
stay clear of confusion, I call
mentation anything that includes verbal
thinking, but also forms of skills that have nothing to do with words, like
learning to mentally transform a drawing into a 3-d object.
[26] L'ecriture figurative
dans le temple d' Esna. SAUNERON.
[27]see: Heinrich v. Kleist:
"Über das Marionettentheater"
[28]Forget about 2 r * ! It
is "ten steps forward, one step to the left", repeated until you come back to
where you started out with the turtle.
[29]German ingeniosity has
found something quite as good, and about 200 years old by now: The famous
tried-and-tested "Münchhausen lift-youself-by-your-pigtail" trick, which
would even make an indian rope trick sorcerer look pale by comparison because
Münchhausen managed to lift not only himself, but also his horse. He
actually performed usable work with his trick, and not just some amusing
spectacle like the Indians do.